Montreal festival takes place across Quartier des Spectacles
Village Numérique forms part of MUTEK, a festival that focuses on electronic music and digital arts with performances across Montreal’s Quartier des Spectacles. Running between August 19th and 24th, 2025, the cultural event operates for six consecutive days with programs and shows on audio and visual presentations. Esplanade Tranquille serves as the central hub for outdoor programming, while there are three venues hosting the main indoor one, namely The Society for Arts and Technology building, Place des Arts’ Théâtre Maisonneuve, and the MTELUS functions for presentations. In the same festival, the MUTEK Forum also takes place, which functions as a marketplace and discussion platform for digital creation professionals. Then, the Village Numérique, a public digital art project that takes place in the Quartier des Spectacles, with a circuit of 23 digital art installations.
It runs beyond the event’s date, from August 14th to 28th, 2025, with digital art installations in several formats. In an interview with designboom, Alain Mongeau – the founder, artistic and general director of MUTEK – and Mikaël Frascadore – the executive producer of Village Numérique – explore the 26th edition’s theme on a new cycle of digital creativity, as well as some of the digital art installations presented at the circuit. ‘MUTEK has always been at the forefront of digital art dissemination, with special installation projects having been presented in the past. For this second edition of Village Numérique, we have expanded our offering with a greater diversity of media, more in-depth content, and more ways for the public to discover digital arts,’ Mikaël Frascadore tells designboom.
FLIP! by Troublemakers | all images courtesy of MUTEK and Village Numérique; photos by Tannaz Shirazi
Digital art installations around mutek’s village numérique
The digital art installations across Village Numérique include large wall projections showing digital images and moving visuals on building façades, interactive works that allow visitors to take part by moving, touching, or responding to sensors, virtual reality stations that use headsets and controllers to create digital environments, and immersive projects that combine sound, light, and moving images to surround the audience. At the festival’s Place de la Paix, The Door of the Refuge sets up an immersive passage that acts as an entry point for visitors, guiding them into a sanctuary-like space. Nearby at the Society for Arts and Technology, Astronomical Water mixes cosmic themes with water-inspired visuals and sound, using projection and movement to create flowing images.
The VS AI Street Fighting at Le Central allows visitors to engage in a simulated fight scenario where artificial intelligence responds to human movement, showing a contest between human players and machine systems. Moving underground to Saint-Laurent Station, ‘Wantastigan – what will remain still’ reflects on time and permanence through digital imagery, balancing static forms with shifting motion. In Le Parterre, a cluster of works appears. In Camera focuses on private perspectives, showing hidden or internal views through audiovisual sequences. I’M NOT A ROBOT examines the line between human and machine identity, asking viewers to engage with prompts about authenticity, while TETRA uses geometric design to project or display modular structures in three dimensions.
Situational Compliance by Matthew Biederman and Lucas Paris
Technology-driven artworks on new cycle of creativity
The digital art installations at Village Numérique also showcase Situational Compliance, which responds directly to its surroundings, adjusting visuals and sounds based on audience movement. Public Space, Latent Space contrasts the visible city environment with hidden digital layers, connecting shared physical space with coded systems, while For You I Will Be An Island presents a narrative of separation, creating an enclosed environment where the visitor feels isolated within the work. Then, there’s FLIP!, which introduces constant reversals and rotations, using visual shifts to alter orientation and perspective. At Hexagram’s experimentation room, HEXAPHONE delivers six-channel sound, placing the audience inside a controlled audio field. Going to UQAM’s Agora, three works are staged: Éco-sonorités du vivant reproduces soundscapes from natural and biological sources, Storms immerses audiences in visual and sonic turbulence, and OPAL explores refraction, scattering light and color across surfaces.
In the mezzanine of UQAM, NEST: Colony constructs an organic digital structure that simulates growth and collective form. Back to the Place des Arts, Dialogues invites interaction through conversational exchanges, with inputs creating shifting outputs, while Labyrinthe builds a maze-like path, encouraging physical navigation through digital corridors. Then in UQAM’s Chaufferie, Reflections uses mirrors and projection to create surfaces that invite contemplation and play with repetition of images. Some of these digital art installations at Village Numérique use high-resolution projectors, motion sensors, cameras, pressure plates, LED systems, and real-time rendering software, falling in line with this year’s theme on the new cycle of digital creativity. Our conversation below with Alain Mongeau and Mikaël Frascadore further unpacks the 26th edition of MUTEK festival, the curatorial process for selecting the presenting artists, and the over twenty digital installations in the Quartier des Spectacles.
detailed view of Situational Compliance by Matthew Biederman and Lucas Paris
Interview with Alain Mongeau and Mikaël Frascadore
Designboom (DB): This year marks the 26th edition of MUTEK, with the festival embarking on a ‘new cycle of digital creativity.’ What does this new cycle represent in terms of programming, vision, and MUTEK’s place in the global (electronic) arts scene? What kinds of experiences have you shaped for the attendees?
Alain Mongeau (AM): The idea of a ‘new cycle of digital creativity’ embodies both continuity and renewal. After celebrating our 25th anniversary last year, we felt it was the right moment to open a new chapter, one that recognizes how profoundly digital arts and electronic music have evolved and how MUTEK can continue to serve as a laboratory for what comes next. In terms of programming, this means delving even deeper into the intersections of music, immersive audiovisual works, and emerging technologies – AI, spatial sound, and beyond – while keeping live performance at the very heart of the festival. At the same time, we are broadening the ways in which new works can be presented, exemplified this year by the return of the Digital Village for its second edition.
In camera by Ying Gao
AM (continues): Our vision is to reaffirm MUTEK as a meeting ground where experimentation, diversity, and critical reflection converge, offering audiences a singular aesthetic experience filled with discovery and wonder. On the global scene, MUTEK has long acted as a bridge: between generations, between local and international creators, and across disciplines. This new cycle reinforces our role as a platform where ambitious projects can find a stage, and where audiences can experience these innovations firsthand.
This year, we have crafted a wide spectrum of experiences: intimate concerts, large-scale immersive performances, an open-air program in the bucolic setting of Théâtre de Verdure, thought-provoking daytime talks and workshops, and the serendipitous encounters that only a live, collective festival context can spark. Our aim is to inspire curiosity, engage multiple senses, and nurture a sense of community around the exploration of digital creativity.
The Door of the Refuge by Normal Studio
DB: This year’s lineup includes the North American premiere of Max Cooper’s Lattice 3D/AV and performances from Kevin Saunderson’s E-Dancer. What’s your curatorial process for selecting both global names and emerging voices? In what ways does the team’s selection allow the attendees to see, feel, and experience the relationship between the music and digital art?
AM: Our programming approach is rooted above all in the search for balance and dialogue between the different facets of the festival. On one hand, we are committed to inviting renowned figures such as Max Cooper or Kevin Saunderson, whose work in electronic music and digital art is exemplary. Their presence provides a strong anchor for the lineup, giving audiences the opportunity to experience ambitious projects by established artists in a live setting. At the same time, MUTEK has always been dedicated to discovery and to giving space to emerging artists who are pushing boundaries in their own ways.
VS AI Street Fighting by Dimension Plus
AM (continues): We scan projects internationally, but we also place particular emphasis on the local scene, which is especially vibrant this year, for instance, our open call targeting Canadian artists received around 450 submissions. By placing young talents alongside established names, we create a dialogue that highlights both continuity and innovation within this artistic field. At the heart of it all is the focus on the live, sensory relationship between music and digital art.
We are drawn to works that engage audiences beyond sound alone: immersive audiovisual performances, experiments with 360° projections and spatialized sound, or hybrid formats that challenge conventional stage dynamics. The goal is to create an ecosystem of experiences where festival-goers don’t just listen, but also feel, see, and truly inhabit the artistic universe that each creator brings to life.
Storms by Quayola
DB: Village Numérique was launched in 2024 to celebrate MUTEK’s 25th anniversary. What was the original inspiration behind creating a standalone digital art circuit within the festival, and how has that vision evolved for this second edition?
Mikaël Frascadore (MF): MUTEK has always been at the forefront of digital art dissemination, with special installation projects having been presented in the past. However, we felt that there was a real enthusiasm, but also an opportunity to showcase the enormous talent of local creators in a more formal context. Quebec is the birthplace of many highly innovative projects, artists, and studios. For this second edition, we have expanded our offering with a greater diversity of media, more in-depth content, and more ways for the public to discover digital arts. We want to develop audiences and contribute to the success of the industry.
NEST: Colony by Iregular
DB: This year’s Village Numérique features over twenty digital installations across Quartier des Spectacles. Can you walk us through how these works are presented? What kinds of tools, platforms, or experimental tech are being used by artists in this year’s program, if you can name a few, and how do they encourage interaction with the viewers, including those unfamiliar with digital art?
MF: There are indeed 28 installations spread across 23 venues. This year, several projects have been made possible thanks to university research projects. For instance, AI agents are used to generate content, analyze gestures, and translate them into actions. Audiovisual, networking, and computer integration are now at the heart of the means by which artists express themselves. The projects offer more targeted experiences, where people can interact directly with the content. Even when the works have multiple layers of complexity, newcomers can still find something to enjoy because the means of interaction remain intuitive. Users who want to go deeper can also do so.
For You I Will Be An Island by Chun Hua Catherine Dong
MF (continues): The artists have taken care to make their installations accessible in a variety of ways, despite the denser content or messages. For example, artist Matthew Biederman presents a project that repurposes the game ‘Simon Says’ to explore, with humor and insight, the mechanisms of public surveillance. Using AI and computer vision, the work stages a system that observes, interprets, and directs the actions of the audience, making visible the power dynamics at work in our digital environments.
Participants are invited to follow simple instructions. Each posture performed becomes both an act of individuality and a negation of identity in a digitally mediated environment. The device places the body at the center of a game of control, between autonomy and algorithmic injunction.
view of a light-driven installation in the public space
Labyrinthe by students from UQAM’s School of Visual and Media Arts
project info:
name: MUTEK | @mutekmontreal
founder and general director: Alain Mongeau
location: Quartier des Spectacles in Montreal, Canada
dates: August 19th and 24th, 2025
circuit: Village Numérique | @village.numerique
executive producer: Mikaël Frascadore
dates: August 14th to 28th, 2025
photography: Tannaz Shirazi | @natourstudio
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