Most chairs are clearly assembled objects, with legs, a seat, and a backrest, all stacked and joined together. Sculptural lounge pieces sometimes flip that script and feel more like a single volume that has been carved or sliced. Chunk is a concept that leans into that second approach, imagining seating as a doughnut with a bite taken out rather than a frame with cushions bolted on, treating furniture as something you edit rather than assemble.
The designer imagined a chair that looks like a doughnut with a chunk removed. The missing piece becomes the seat and the opening for the backrest, while the rest of the ring wraps around in a continuous loop. The concept is less about novelty and more about seeing how far a single looping form can be pushed into something you can actually sit in, where the absence of material defines the place for the body.
Designer: Liam de la Bedoyere
Both the seat and backrest share the same oval cross-section, but as the base curves up to become the backrest, that oval quietly swaps its length and width. It is wide and low where you sit, then gradually becomes tall and narrow as it rises behind you. The section never breaks; it just morphs along the path, which gives the chair a sense of motion even when it is still and empty.
The “bite” creates a bowl-like seat that cradles the hips and thighs, while the rising loop offers a relaxed backrest rather than a rigid upright. The proportions suggest a low, lounge-style posture, closer to a reading chair or a corner piece in a living room than a dining chair. The continuous curve encourages you to lean back and sink in, not perch on the edge ready to stand again.
A near-cylindrical form can look like it might roll away, but the geometry and internal structure are tuned to keep the center of gravity low and slightly behind the seat. The base is subtly flattened, and a denser core at the bottom would keep it from tipping forward when someone leans back. The result is a chair that looks precarious from some angles but behaves like a grounded lounge piece once you sit.
The monolithic upholstery, a textured fabric that wraps the entire volume without obvious breaks, reinforces the idea of a single chunk of material. The form reads differently as you move around it, sometimes like a shell, sometimes like a curled leaf, sometimes like a coiled creature. It is the kind of chair that anchors a corner or gallery-like space, inviting you to walk around it before you decide to sit down and settle in.
Chunk uses subtraction as its main design move, starting from a complete ring and then removing just enough to create a place for the body. For a category that often defaults to adding parts, there is something satisfying about a chair that feels like it has been edited down to a single, looping gesture, with one decisive bite turning an abstract volume into a place to rest, read, or just sink into for a while.
The post This Doughnut Chair Has One Bite Missing, and That’s Your Seat first appeared on Yanko Design.

